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Hasbro Gaming - 5 Alive - Card Game for Kids - Fun Game for The Whole Family - Card Game for 2 to 6 Players - Age: 8+

£9.9£99Clearance
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WILD CARDS: The twist is in the wild cards! Players can play them to save their life, or zap their opponents' life First the game has too many “wild” cards. With so many wild cards it is very hard to force a player to lose an “A-L-I-V-E” based on not being able to play a card. None of the special cards add to the running total so there is no punishment for playing “wild” cards. In an extreme case if a player somehow only gets wild cards they are almost guaranteed to win the hand. Every turn you will be able to play a card and since none add to the current running total, there is no danger of going over 21. FUN CARD GAME FOR THE FAMILY: get ready for a super-fun, fast-paced and unpredictable card game. Break out the game at parties, for fast fun on weeknights, and game night with the family Alive is one of many games created by the makers of UNO. I enjoy UNO and have actually played several of the other games made by International Games Inc. Most of the games I have played have been pretty solid. Most of the games made by International Games Inc share some elements and have the same general feel to them. This bring me to 5 Alive. 5 Alive is similar to a lot of the other games released by International Games Inc.

The 5 Alive card game is easy to learn, players play numbered cards to a running total of 21 but can't go over if they do, they lose a life!

Instead of using the normal end game criteria, you can choose to use this variant. This variant leads to a shorter game. If the only cards in your hand are number cards that will put the running total over 21, do not play a card on your turn. You will turn over one of your Alive cards to the other side. The running total then resets to zero. The current total is 21. As this player only has number cards in their hand, they have no cards that they could play that would keep the total at 21 or lower. Instead of playing a card, this player will flip over one of their Alive cards. A product's "Manufacturer's Age" range on Toysrus.ca & Babiesrus.ca is provided by the product's manufacturer. This suggested age range may be based on what age range the manufacturer recommends will like the product best, or what age range is appropriate based on safety information and restrictions. All Wild cards are treated the same as the normal game. If a Bomb card is played, a team could lose multiple Alive cards if more than one player doesn’t have a 0 card. The objective of 5 Alive is to be the last player with at least one Alive card remaining face up on the table. Setup for 5 Alive

R Exclusive, only available at Toys R Us Canada. • FUN CARD GAME FOR THE FAMILY: Get ready for a super-fun, fast-paced, and unpredictable card game. Break out the game at parties, for fast fun on weeknights, and game night with the family WILD CARDS: the twist is in the wild cards! Players can play them to save their life or zap their opponents' lifeYou must be over 18, a resident of the country offering Afterpay, and meeting additional eligibility criteria to qualify. Late fees apply. Alive is actually quite a bit like the game Boom-O. Since 5 Alive was actually created before Boom-O, I actually see Boom-O as a reimplementation of 5 Alive. The two games have a couple different special cards, the players only get three lives in Boom-O instead of the five in 5 Alive, and instead of counting to 21 in Boom-O you are counting to 60 seconds. Otherwise the games are very similar. When you play this card, all of the other players must immediately play a 0 card (this does not include =0 cards or any other Wild cards). Any player that is unable to play a 0 card, has to turn over one of their Alive cards. Then reset the running total to 0. One of the players has played the Bomb card. Each player will have to play a 0 card. The player that played the 0 will avoid the punishment. The rest of the players will lose one of their Alive cards. Elimination On the other end of the spectrum, the Pass Me By card is pointless. It serves the same purpose as a 0 but can’t be used to counteract a bomb. The card is pretty much only useful to avoid losing a card when the total is 21. In addition the cards that set the score to 21, 10, or 0 points also don’t seem to serve much of a purpose in the game. The 21 card could have been useful to take an “A-L-I-V-E” card away from another player but as I mentioned earlier there are too many “wild” cards and 0’s that it is very hard not to have a card to play when the total reaches 21. FUN CARD GAME FOR THE FAMILY: Get ready for a super-fun, fast-paced, and unpredictable card game. In this wild twist on the game of 21, players have to keep the running total under 21 to stay in the game

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