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Greater Than Games | Feather & Flame: Spirit Island Expansion | Board Game | Ages 14+ | 1-4 Players | 90-120 Minutes Playing Time

£15.745£31.49Clearance
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Walker, Alex (16 September 2019). "Spirit Island Is Brilliant Once You Get Used To It". Kotaku AU . Retrieved 9 September 2020. Meehan, Alex (17 December 2020). "Spirit Island arrives on Android and iOS tablets with 'free to learn' digital version". Dicebreaker . Retrieved 26 April 2021.

The aspect cards are not new to the game, as we have already seen some in the first expansion: Branch and Claw. Aspect cards can be used to change how one of the core game spirit plays by swapping a special rule for that spirit with the one on the aspect cards. Most of the times the change increase the complexity of the spirit but offers more strategic options. Let's look at a few examples. I am personally a very big fan of this game, so these are all expansions that I personally vouch for and I can't wait to see what other expansions will be available for Spirit Island in the future.

Spirit Island: Branch & Claw

Feather and Flame includes two new scenarios. Adding a scenario to your games is pretty simple as all rules needed for the scenario are listed on the scenario card itself. If you have never played a scenario I would recommend to not play it with adversary and other additional elements as the number of rules to keep in mind could be a bit daunting. The second scenario is a bit more peculiar as it a adds a limited communication element to the game. In this scenario, players can only use gestures, body language and noises to help coordinating a strategy. Each player can speak freely during the execution of their actions to explain what they are doing or to ask for tokens etc. Essentially, the scenario does not increase the adversary strength but it forces the players to read each other strategy to be able to support it. There is also a nice benefit if a presence token is added to a land with at least another spirit presence. Feather & Flame– New Adversary, Kingdom Of Scotland It is important to note here that there are no low complexity spirits. They are all moderate and higher and this expansion even introduces a new complexity level: Very High. Speaking of which. This expansion also includes aspects: new innate powers for the four low complexity spirits in the base game. a b c Zimmerman, Aaron (22 December 2017). "The best board games of 2017". Ars Technica . Retrieved 9 September 2020.

Every turn, each spirit will choose which action to take, which of their power cards to play and which part of the island to defend or regenerate. As each spirit has different powers and abilities, players can work together to combine their spirits' elemental powers and develop a winning strategy. At the same time, players could challenge themselves to win with each single spirit in solo games. a b c d Zimmerman, Aaron (24 March 2018). "Spirit Island review: Finally, an anti-colonialist board game". Ars Technica . Retrieved 9 September 2020.

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Spreading Hostility - Keeper of the Forbidden Wilds: Punish the Invaders for trespassing in your lands The first scenario, “Varied Terrains” adds an extra rule to each terrain type. The special effect of the terrain takes place during a different invader phase and it is always in favour of the invaders. The effects range from adding a new explorer or a city after the explore or the build phase, to build twice per turn or to always cascade the blight. Considering the increased building, it is recommended not to play this scenario with the Kingdom of England as this adversary is notably good at building. Overall, each new spirit is different and it will take some time to figure out how they can be used effectively. Feather & Flame – Aspect Cards Every turn, each spirit will choose which action to take, which of their power cards to play and which part of the island to defend or regenerate. As each spirit has different powers and abilities, players can work together to combine their spirits’ elemental powers and develop a winning strategy. At the same time, players could challenge themselves to win with each single spirit in solo games.

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