Posted 20 hours ago

Metal Gear Solid Master Collection Vol. 1 - PS5

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As it stands though, MGS1 fans are treated to a huge wealth of great extras in the Master Collection front-end - the master book, the script, and multiple versions - but the game itself looks and plays much like it did back in 1998. Could've handled it slightly better on PS5 though, with them all occupying one space on the home screen, like how you could switch between PS4 and PS5 versions of the same game.

Which is what the release was originally intended to be, as a result they took the platinum trophy away from the ps5 version of lost legacy. The only tweak made here is the forcing of bilinear filtering to the image, which softens the image - and text elements. net is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited. The front-end menus are a highlight, with neatly laid out extra content for each game and the rare luxury of choice between multiple versions of MGS1. Even a native 1080p or 4K version of the game would have been a hugely welcome extra, and looking at PS1 emulators on PC like Duckstation, forcing higher resolutions allows for surprisingly good results.Sadly, tweaking the resolution like this causes the HUD overlay to break, alongside post-effects like blur. Especially in the medium of video games where the standards and expectations are raised with every generation, because I'm certain newcomers will be put off from the archaic control scheme and lack of camera control and be left wondering how it received the same score as Spider-Man 2 for example. Sadly the 30fps cap isn't even well-implemented with uneven frame pacing, creating juddery movement and drops below 30fps. On the plus side first, MGS2 and MGS3 at least run at 60fps on PS5 and Series X without much issue, though cutscenes are designed to run at a mix of 60, 30 and 15fps at points in MGS2. It's a basic emulated effort for the PS1 Metal Gear Solid, while MGS2 and 3 are based on the aging HD Collection with 720p fixed in place.

It feels like a release put together with a pritt stick rather than super glue, with content spilling out into other apps when really it could have all been housed under one roof. That's a big setback next to the HD Collection, which runs at 60fps on older 360 and PS3 hardware - and even on PS2, MGS2 was built to run at 60fps. Here again we have a fixed 720p rendering of both games with no settings menu, and therefore no way to adjust basic video settings like AA, rendering resolution, aspect ratios or output resolution. There aren't any options to scale the image or CRT filters, for example, though Konami has promised more video options in a future update.

You can download and play this content on the main PS5 console associated with your account (through the “Console Sharing and Offline Play” setting) and on any other PS5 consoles when you login with your same account. For Switch and its Tegra X1 chipset, there's clearly a bottleneck to getting either game running at 60fps, but the problems don't end there. So not sure if I've missed something here, but we've got a couple of PS3 games running natively now on PS5? So I believe this has MGS 1-3, the MSX metal gears, the two NES ones, but I also wanted to ask if it has the VR missions game? Can’t say it’ll be an easy transition for newcomers but still, they’re not as bad as they’re made out to be.

Alongside them is a bevvy of bonus content taken from the Substance and Subsistence re-releases on PS2, as well as extra material like digital comics, soundtracks, and screenplays. For what it's worth, Konami has already promised updates to address several issues, with mentions of multiple bug fixes, improving cutscene performance in MGS2, adding a full-screen and window toggle on PC, plus CRT and aspect ratio options.However right now there are side-effects to using this 4K mod, such as issues with the HUD displayed at higher resolutions. It's fine for jumping in and out of one specific title, but you've got to play a guessing game to locate the extra content.

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