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Crash Bandicoot: The Wrath of Cortex (PS2)

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The Wrath of Cortex was originally intended to be designed by Mark Cerny, who had designed all the games in the series thus far, and published by Sony Computer Entertainment. If there's anything good that came out of this game: The music consists of a very high quality diverse techno-symphonic soundtrack.

The Elementals caused earthquakes, floods, and an Ice Age many centuries ago until they were imprisoned by the ancients with the aid of special Crystals that put the masks in a state of hibernation.

On September 21, 2000, Universal Interactive Studios and Konami announced that they had entered an agreement that would enable Konami to publish a Crash Bandicoot game for next-generation game systems, with Universal Interactive handling the production of the games. As the Bandicoots escape to resume their beach-going vacation, the ruins of the space station would crash-land onto the island of Cortex's original settlement, conveniently allowing Cortex and Uka Uka to resume their world domination bids. I recently played Crash Bandicoot: The Wrath of Cortex again and must say, it brought back a lot of memories from my childhood. The Atlasphere levels were positively received and commonly compared to Marble Madness, with Bedigian remarking that "Traveller's Tales could develop a whole game based on the sphere levels alone".

The controlling force behind Cortex's plots for conquering the world is Uka Uka, the twin brother of Aku Aku. Clancy Brown voices the dual role of Doctor Neo Cortex and Uka Uka, while Mel Winkler provides the voice of Aku Aku, and Debi Derryberry provides the voice of Coco Bandicoot. Only a handful of aspects were kept for Twinsanity, such as The Evil Twins as the villains and Crash teaming up with Cortex to defeat them. Although a proof of concept demo, created using CryEngine 3 and featuring Crash's original character design, was presented to Activision, nothing further is known about the project, and it is unclear if the studio was actually intent on making the game, given their commitment to the development of Sonic Boom: Rise of Lyric at the time. Goldstein, while saying the audio was good in its own right, derided the Xbox version's surround sound mixing as sloppy.The game's sound effects were created by Ron Horwitz, Tom Jaeger, John Robinson, and Harry Woolway of Universal Sound Studios. However, by the time the Crystals have been gathered and the Elementals have been put in their hibernation state, Crunch's elemental powers have reached maximum capacity, forcing Crash to battle Crunch at full power in Cortex's space station.

The majority of the characters and vehicles in the game were built and textured by Nicola Daly [31] and animated by Jeremy Pardon. Neo Cortex has developed a new diabolical plan to steal ancient crystals and unleash destructive gods on Crash and the planet Earth. Once again the series' villain and Crash's arch nemesis, Dr Cortex, is up to no good--he's planning to use the power of the elements to raise a powerful Elemental Lord to kill our hero. Never less than fun, yet never a realistic contender when compared against the genre-defining Mario 64 , Crash has sometimes received a fairly rough ride from the press.After Universal fell out with Cerny and Sony, Traveller's Tales was forced to alter the game from a free-roaming title to a standard Crash title. Gallant also criticized the sound mixing, and complained of a "loud, unidentifiable thunking noise" throughout the first vehicle-based level in the GameCube version. Bedigian was annoyed by Crash's voice, and considered "less than half" of the game's soundtrack to be worth listening to.

In early 2000, when Universal approached Traveller's Tales to be the development team behind the game, they produced a 3-D rendered demo of Crash running through a volcanic level. Another complaint is that the backgrounds, always well detailed in Crash games, are this time too detailed, so much so that I for had trouble telling the difference between what was there for show and what was actually out to hurt me! The resulting debris would render Cortex unconscious, destroy the remote control device controlling Crunch and start an electrical fire in the space station.

Kevin Michael Richardson provides the voice of new character Crunch Bandicoot, while the Elementals, consisting of Rok-Ko, Wa-Wa, Py-Ro, and Lo-Lo, are voiced by Thomas F. To begin a Time Trial run, the player must enter a level and activate the floating stopwatch near the beginning of the level to activate the timer; if the stopwatch is not touched, the level can be played regularly.

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